15 ways to rank and play, from MathTug-style tug-of-war to boss battles. Tap a card to play it on a phone. Each one says how the loser feels, because that decides whether a shy adult comes back.
Three findings decide the design. Sources are in research/findings-vong7c-ranks-and-games.md.
A 16-week class study found badges plus a leaderboard lowered motivation, satisfaction and exam scores (Hanus & Fox 2015). Leaderboards mostly motivate whoever is already near the top.
Cooperation beat competition across 148 studies (Roseth 2008). Groups competing while members cooperate gave the most enjoyment in 3 experiments (Tauer & Harackiewicz).
The "31.3% felt worse from leaderboards" figure used in earlier decks only appears on one consultant's blog. The likely source paper doesn't contain it. The rule stays; the number goes.
Every item here is on the menu below. Tap to open.
Grouped by who you play against. Filters stack.
Your flow: the learner does the task, a peer guesses the mistake, the AI reveals, the peer gives praise. Research backs the order, with five guard rails.
L2 writers trained to give feedback improved their own writing more than those trained to receive it (Lundstrom & Baker 2009). Tested on writing only, not speaking yet.
Guessing before the answer improves later memory, even when the guess is wrong (Kornell, Hays & Bjork 2009). Never tried inside peer review of speaking.
Speech recognition does worst on Vietnamese-accented English (Graham & Roll 2024). If the AI mishears, it "proves" a correct reviewer wrong. So: show the AI's transcript, allow "AI misheard", never take points on low-confidence items.
Learning by teaching works mostly because it forces recall. Four rules keep that benefit.
This is a working sketch. Tap the buttons inside the phone.